Blender

Creating a Matte Painted shot in Blender

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A few months ago, I was excited to once again contribute to 3DArtist magazine. This time I was asked to write a piece involving set extensions, which of course means matte painting. I hired an actress and headed right out to shoot something that could be open to lots of different creative interpretations! The printed article (and what was offered for download) was limited by space, but I thought it was a fun tutorial so I really wanted to go over all the details here on the blog and take it even further. (more…)

Blender – Stabilizer Improvements & Muzzle Flash

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If you’ve tried to stabilize footage in Blender at any point since the inclusion of tracking tools during the production of Tears of Steel, you may have noticed a large, glaring omission – scale. Translation and rotation, no problem. But we have not been able to stabilize scale in Blender at all.

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Smoothing Camera Motion in Blender

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Handheld camera work is very common today, but if you’re out there shooting your own movies, sometimes you may find your footage has a high frequency shake that is just really annoying. I’ve found that the smaller the camera is, the more chance there is of introducing that jittery motion. With people shooting movies on smartphones and GoPros, cameras really can’t get much smaller! That means there is a lot of high frequency jitter in those handheld shots. (more…)

Blender screen replacement & marker removal

Lately I’ve been doing more and more for 3DArtist magazine. I got to meet editor Steve Holmes at Siggraph last year, and since then, he keeps inviting me back to do more fun compositing tutorials in Blender, which of course is a pleasure.

This is one I did for them in Issue 88. I wanted to introduce people to the idea that Blender isn’t only a 3D program, but could be used in place of Nuke or After Effects for most compositing tasks. One of the simplest and most common jobs is replacing a screen on a device. Monitors, phones, tablets, televisions, this technique works for any of those. It also works for anything flat in general, like billboards, walls, floors, replacing book covers, photographs, etc.

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Renderpilot for Blender

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If you’ve ever found yourself with the need to render multiple Blender projects overnight, this is the program for you!

RenderPilot is a render manager for Blender, and if you’re working on a project with a lot of long render times, this little thing is about to become your best friend.

Maybe you’ve been working on a huge project all day, and you’ve only got one workstation. You may want to save all your rendering until later, perhaps overnight, when you’re not actually using the workstation. That way, your computer is being used 24 hours a day to it’s fullest potential.

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